By: Jeff Nyman
This post focuses on an interesting point: the social contract. A lot of people seem to feel there was this massive tension between a system made for a specific purpose (say, “dungeon crawl with a...
View ArticleBy: Jeff Nyman
In reply to Victor Gijsbers. “D&D will help you if you want to fight tactical combats; it will not help you if you want to tell thematic stories;…” That’s a fair point. So maybe the better way to...
View ArticleBy: Jeff Nyman
In reply to Victor Gijsbers. “There is no rules-roleplay continuum. There are just different kinds of roleplaying and different kinds of rules,….” By definition, that’s a continuum. :) Which is defined...
View ArticleBy: Jimmy Maher
In reply to <a href="https://www.filfre.net/2011/08/from-the-tabletop-to-the-computer/#comment-426124">Will Moczarski</a>. Thanks!
View ArticleBy: Mike Taylor
“just making things up in such unusual circumstances was preferably to buying yet more rulebooks” -> “preferable”.
View ArticleBy: Gideon Marcus
By 1979, we were already playing D&D with spell points rather than pre-memorized spells. Not canon? Sure…but I defy anyone to show me someobe who played completely by the rules. :)
View ArticleBy: Victor Gijsbers
Maybe the examples I gave were a bit too monolithic: John wants X, Mary wants Y. In practice, people are open to a lot of things, and may have a preference for X but not mind doing Y once in a while,...
View ArticleBy: matt w
This seems to assume that RPGers have an infinite number of people to play with and systems that they have learned and can deploy. And it also seems to preclude the interesting dynamic that Gravel...
View ArticleBy: Victor Gijsbers
There is no rules-roleplay continuum. There are just different kinds of roleplaying and different kinds of rules, and all the problems and tensions that arise when you attempt to do kind of roleplaying...
View ArticleBy: Gravel
Ha, a lot of the GM’s I know will scramble to put together a secondary story with only mild hard feelings – the same sorts of feelings players get when the trap room slams shut and begins to fill with...
View ArticleBy: Victor Gijsbers
No, clerics also had to memorise spells, but they could memorise any of their spells (whereas wizards first had to learn them and write them in their spell books). This is at least how it worked in...
View ArticleBy: Victor Gijsbers
Maybe the examples I gave were a bit too monolithic: John wants X, Mary wants Y. In practice, people are open to a lot of things, and may have a preference for X but not mind doing Y once in a while,...
View ArticleBy: matt w
This seems to assume that RPGers have an infinite number of people to play with and systems that they have learned and can deploy. And it also seems to preclude the interesting dynamic that Gravel...
View ArticleBy: Victor Gijsbers
There is no rules-roleplay continuum. There are just different kinds of roleplaying and different kinds of rules, and all the problems and tensions that arise when you attempt to do kind of roleplaying...
View ArticleBy: Gravel
Ha, a lot of the GM’s I know will scramble to put together a secondary story with only mild hard feelings – the same sorts of feelings players get when the trap room slams shut and begins to fill with...
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