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Channel: Comments on: From the Tabletop to the Computer
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By: Jeff Nyman

This post focuses on an interesting point: the social contract. A lot of people seem to feel there was this massive tension between a system made for a specific purpose (say, “dungeon crawl with a...

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By: Jeff Nyman

In reply to Victor Gijsbers. “D&D will help you if you want to fight tactical combats; it will not help you if you want to tell thematic stories;…” That’s a fair point. So maybe the better way to...

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By: Jeff Nyman

In reply to Victor Gijsbers. “There is no rules-roleplay continuum. There are just different kinds of roleplaying and different kinds of rules,….” By definition, that’s a continuum. :) Which is defined...

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By: Jimmy Maher

In reply to <a href="https://www.filfre.net/2011/08/from-the-tabletop-to-the-computer/#comment-426124">Will Moczarski</a>. Thanks!

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By: Will Moczarski

every concievable situation -> conceivable

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By: Will Moczarski

taking it with it -> taking with it

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By: Jimmy Maher

Thanks!

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By: Mike Taylor

“just making things up in such unusual circumstances was preferably to buying yet more rulebooks” -> “preferable”.

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By: Jimmy Maher

Thanks!

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By: Mike Taylor

Spelling mistake: “miniscule” should be “minuscule”.

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By: Gideon Marcus

By 1979, we were already playing D&D with spell points rather than pre-memorized spells. Not canon? Sure…but I defy anyone to show me someobe who played completely by the rules. :)

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By: Victor Gijsbers

Maybe the examples I gave were a bit too monolithic: John wants X, Mary wants Y. In practice, people are open to a lot of things, and may have a preference for X but not mind doing Y once in a while,...

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By: matt w

This seems to assume that RPGers have an infinite number of people to play with and systems that they have learned and can deploy. And it also seems to preclude the interesting dynamic that Gravel...

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By: Victor Gijsbers

There is no rules-roleplay continuum. There are just different kinds of roleplaying and different kinds of rules, and all the problems and tensions that arise when you attempt to do kind of roleplaying...

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By: Gravel

Ha, a lot of the GM’s I know will scramble to put together a secondary story with only mild hard feelings – the same sorts of feelings players get when the trap room slams shut and begins to fill with...

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By: Victor Gijsbers

No, clerics also had to memorise spells, but they could memorise any of their spells (whereas wizards first had to learn them and write them in their spell books). This is at least how it worked in...

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By: Victor Gijsbers

Maybe the examples I gave were a bit too monolithic: John wants X, Mary wants Y. In practice, people are open to a lot of things, and may have a preference for X but not mind doing Y once in a while,...

View Article


By: matt w

This seems to assume that RPGers have an infinite number of people to play with and systems that they have learned and can deploy. And it also seems to preclude the interesting dynamic that Gravel...

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By: Victor Gijsbers

There is no rules-roleplay continuum. There are just different kinds of roleplaying and different kinds of rules, and all the problems and tensions that arise when you attempt to do kind of roleplaying...

View Article

By: Gravel

Ha, a lot of the GM’s I know will scramble to put together a secondary story with only mild hard feelings – the same sorts of feelings players get when the trap room slams shut and begins to fill with...

View Article
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